
The thing to note here though is that it supports exporting.


Maya LT is a lightweight version of Maya, a 3D modeling program. Also, the model that I’m using in the example was made in Autodesk Maya LT. We are using MagicaVoxel version 0.99.2 so if you have an older version you may want to update it so your screens match mine as we go through the tutorial. In this tutorial we will be getting an OBJ model that we made inside of Maya and importing it into MagicaVoxel so that we can convert it into a voxel model that we can edit.īefore we begin here are a few quick notes.
#Magicavoxel import fbx how to#
How to Import your 3D Model into MagicaVoxel After that we will create a custom color palette for painting voxels based on the original model’s texture. Then you will import the 3D model into the MagicaVoxel editor using the built-in mesh to voxel converter to make a voxel model. To convert a 3D model into voxels you must first export your 3D model as the. So just to give a quick overview on what we will cover. However we will show you a trick later in this tutorial on how you can use your existing texture as color palette. Once your model is in MagicaVoxel it will come in usually a solid color. The other thing to note is that MagicaVoxel does not support importing textures at this time. If you can’t buy Maya LT another good option for converting is Blender.

Maya has options for importing these model types and exporting them as a. DAE file type, you will first have to convert that model into an. This means that if your model is using the Autodesk. Like Qubicle, MagicaVoxel only supports the. Before we get started there are a few things to that you’ll have to know to take advantage of this feature.
